In case the Ancients were still surviving in some form I always envision some kind of remote high tech guarded by robots of the latest model series, something like:
And in case the characters manage to overcome the outer defenses (which should be extremely hard), find an entry point (which should be even harder) and finally overcome the inner defenses (which should be possible only to the most competent and lucky adventurers) they might meet something unexpected.
Beings long believed to be eradicated.
Only remaining as a dim memory.
Surviving in the genes of their children, the pure strain humans.
Old.
Nay...
Ancient...
What happens next is truly up to the Mutant Master. But judging from the look of that guy (which I totally love - he is so far from the frail and degenerated scientist you might expect to meet!) he is not overly concerned about a riff raff of pets entering his compound. And probably has some backup guards to discuss things from a position of strength.
Maybe he'll just do away with the intruders, maybe he'll offer them a job as agents for his mission based upon their extreme display of competence of valor, maybe he puts them in a zoo. Or asks them to travel back into time into the last days before the Final War in order to prevent it. Who knows...?
There are endless possibilities and Gaia Gamma will not give a definite answer as I strongly believe that each Mutant Master should decide whether the Ancients are just a story hook or a more active part in his campaigns. In mine there will be something.
How do you feel about the Ancients in a Gamma campaign? Post your thoughts and let me know!
I like it! I've got something similar in that mine are closed-society of underground dwellers as well, but also kinda jerks in that they think highly of their own "utopias" and they like to experiment on mutants.
ReplyDeleteThey're called "Valids".
Very cool!
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